![constructor game engine constructor game engine](https://isetta.io/images/engine_architecture/week13.png)
![constructor game engine constructor game engine](http://1.bp.blogspot.com/-f5flgjUZnhs/VfnwAOK7WdI/AAAAAAAAAJk/blPjz5BCjfw/w1200-h630-p-k-no-nu/Construct%2B2%2B%2B2D%2BGame%2BEngine%2BReview%2Bcoveer.png)
Starting with just a single building, you must take control of the city and then move on to the next, building your own empire of crime. No longer a property developer, you are a mob boss who is responsible for expanding and defending your family's turf. Whereas the first game focused on building and acquiring property by various means fair or foul, the sequel focuses very much on the rogue activity that proved to elevate the original game above the likes of SimCity in the fun stakes. Unlike most developers, however, who are usually more than content to rehash the original and embellish it with some new levels and the odd graphical tweak, System 3 have pretty much reinvented the concept behind Constructor. Undeterred, and encouraged by the feedback they received, developers System 3 set about finding a new publisher and started work on a sequel that would, hopefully, put them on the map. Like so many games released around Christmas, it struggled to compete with the over-hyped likes of Tomb Raider II, Carmageddon and Jedi Knight for shelf space and just got lost among oversized silicon bosoms, mutilated pedestrians and lightsabers in shop windows.
![constructor game engine constructor game engine](https://i.ytimg.com/vi/bKp1f-PRRzo/maxresdefault.jpg)
Although the original Constructor scored extremely highly across the board when it was released towards the end of last year, it wasn't exactly what you'd call a bestseller.